you need a lesson or two in game design.
for one the lazer beam from the ubermachines mouth was too quick, there was no time to react if you were under it (which would be the only reason it fired)
the uberkids somehow werent programmed to fire for 10 seconds
the mines... wtf? instant kill once they were laid
i found the easiest way to win is to stand right under the machine and keep firing, i won with 1 life left like that...
great art and thats why it gets the 8, otherwise i would have given it a 2
man the game got so buggy it started to piss me off
namely the medals.
theres a bug with the hold shift 30 times that if you hold it too long and beat a level itll flip through all the levels for you( you can get super hero fast like this)
good graphics but graphics dont make the game
mouse didnt make sense
depth perception and overuse of filters ruined the gameplay
terrible hit detection
didnt understand how the health system worked until i died
especially the wall breaking part.. that was UNPLAYABLE
boss was stupid too
i almost got bored of playing and then i hit the end
that was a really great ending "boss"
being the tetris freak that i am, i got the perfect castle hehe
i can see effort. alittle bit.
it wasnt one bit funny though, it was sick...
The graphics are amazing, must have taken a long time to do all of this
as for the gameplay, it was very smooth but it was a little dull
i really like the color scheme, the grayscale was really creative 2
its really not a random generator?
i just got a 1 :(
i think you should know one thing though... ORIGINALITY.
there are so many of these on NG, they just copy the codes off tutorials and AS:Main.
Nice coding and such... smooth, but its just the same thing.
pretty awesome... loved it. Great graphics. GJ
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